
Boosts lightning, fire and dark attack and defence. Also slightly boosts casting speed.Īttribute required for Miracles and Hexes. Boosts magic, fire and dark attack and defence. Also boosts poison bonus and poise.Īttribute required for Sorceries and Hexes. To power stance two weapons you must have 1.5 times the dexterity requirement of the weapon with the highest dexterity requirement.Īttribute governing agility and all resistances (not defences). Boosts poison and bleed attack bonus and physical defence. Increases the damage you do with dexterity scaling weapons.

To power stance two weapons you must have 1.5 times the strength requirement of the weapon with the highest strength requirement.Īttribute for wielding weapons requiring finesse. When two handing a weapon your effective strength is doubled, but this only counts for weapon requirements and not for attack strength.

Increases the damage you do with strength scaling weapons and boosts physical defense. Also boosts spell casting speed, agility and curse resistance.Īttribute for wielding heavy, powerful weapons, heavy armor and big shields. Also slightly increases your physical defence and poison resistance.Īttribute governing number of spells that can be attuned and the number of casts per spell. Also slightly increases your physical defence and poise. The soul cost to level up increases every time a player gains a Soul Level.

See Summon Range Calculator for more information
